Digital + Interactive


 

DIGITAL + INTERACTIVE

Electric Monk Media develops digital and interactive media, including apps, games, virtual tours, VR/AR experiences (virtual and augmented reality), graphics/animations, and special projects. We provide technical consultation and project builds for corporate clients in fields that range from advertising to manufacturing to agriculture. 

We work directly with progressive businesses that have an eye for quality and an appreciation for value. With an emphasis on originality and an eclectic skill set, we find new ways to tell stories across platforms—whether navigating a narrative or a customer experience, we have the team and the skills to realize your creative or commercial vision. 

We cannot share many of our R&D projects or works in progress due to the confidential nature of this work. However, we have summarized some of our more recent public projects below. The team at Electric Monk Media specializes in working with the Unity game engine. If you would like to know more about our client services or creative projects, please CONTACT US.


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VIRTUAL TOUR PLATFORM

Software Application

Our virtual tour platform can showcase the best of your company, its processes, products and facilities. Capture the sights and sounds of an in-person visit through 360-degree video and other immersive content produced by our in-house team to your particular needs. Support your QA and audit, sales and marketing, HR and other teams by taking this tech-forward approach to building business relationships. 

Our proprietary back-end system facilitates the quick assembly and sharing of a custom tour, is designed for all skill and experience levels, and integrates with popular video conferencing software. With our quick turnaround times, this scalable virtual tour platform is a wise choice for small and large companies looking for an edge when growing their international business.


JOE VS. THE DECAFFEINATED

Video Game—In Development

Good coffee gets complicated in a post-apocalyptic world patrolled by tired souls in a zombie-like state. Joe makes the most of his finds to guerilla brew to sustain his life and his supply. But as Joe’s coffee requirements reach epic proportions, he must get evermore creative with methods and materials to brew on a larger scale and to avoid being absorbed by the caffeine-poor hordes. This work started at a game jam and became a demo called Coffee Gets You There.

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PROPAGANDA LLAMA (2018)

PC Video Game

Take control of the government broadcast machine, indoctrinate the masses, and consolidate the power of The Lleader. Campaign across the countryside and make deft use of a one-button interface to spread spin and silence the resistance. Do not be fooled by the cuddly exteriors of these aspiring overlords. Lloyalty before dishonour!

Propaganda Llama was developed by Space Wagon Games and published by Electric Monk Media. The game was released on Steam for Mac and PC. Dive in and play through this puzzling and adorable political intrigue.


EMBODYING EMPATHY (2018)

Virtual Reality Installation

Embodying Empathy is a virtual reality “storyworld” that immerses users in the experiences of the Indigenous students who attended Indian Residential Schools. The project is based on the Fort Alexander Indian Residential School that operated from 1906 to 1970 on the Sagkeeng First Nation near Powerview, Manitoba, and is the result of more than four years of collaboration between Indian Residential School survivors, scholars, and technology professionals. 

The project is community-based and collaborative, with questions of ethics, trauma, and accessibility considered in the consultation process. Electric Monk Media participated as an industry partner, working with the Human-Computer Interaction Lab and the English Media Lab at the University of Manitoba to help build and test prototypes of the virtual residential school. This project was released in Q3 2018 and development is expected to be ongoing.

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PHANTOM OF THE FOREST (2017)

Virtual Reality Installation

The badass of the boreal forest moves in silence, plunges headfirst into the snow, and kills seven times daily. Play from the perspective of a great grey owl, consume voles, fight adversity, avoid predators, and experience moments of peace and beauty.

Phantom of the Forest is a family game built in Unity for play on Oculus VR headsets. We demoed this project at many public and industry events, constantly refining the experience, our work with the camera tools, and testing the limits of the VR experience.


MANOUVR VIRTUAL WELDING (2016)

Virtual Reality Installation

The Centre for Education and Work (CEW) looked to VR to power a portable, gesture-based tool using tactile controls that could be used for scholastic and/or industry training. manouVR is a safe and fun way for youth to try their hand at MIG-welding, and is a training tool with the accuracy and feel that professionals demand.

Electric Monk Media provided R&D, Unity programming, 3D artwork, and project management on this VR application, plus motion control and a custom hardware interface. We demoed several prototypes at events for industry professionals, students and educators, allowing their feedback to inform refinements to the user experience and new features.

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RECYCLING STARTS HERE (2016)

Augmented Reality App

This project was profiled in the August 10, 2016 issue of Marketing Magazine, which stated: “Recycle Everywhere is challenging consumers in Manitoba to take a break from Pokémon Go and try out a new augmented reality (AR) app designed to encourage recycling. Created by Dash Agency in collaboration with Electric Monk Media, the Recycling Starts Here app was designed to increase awareness of the blue recycling bins the organization operates around the province. Consumers who download the app can point their phones at any blue bin, which will prompt a digital experience that tells them what items can and can’t be recycled. The launch for the app comes just a few weeks after Pokémon Go’s massive popularity put AR technology at the forefront of mainstream consciousness.”